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	<id>https://wiki.bluefairymedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iridius</id>
	<title>Blue Fairy Media - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bluefairymedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iridius"/>
	<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php/Special:Contributions/Iridius"/>
	<updated>2026-05-06T13:59:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Den_Druknede_Kongen&amp;diff=96</id>
		<title>Den Druknede Kongen</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Den_Druknede_Kongen&amp;diff=96"/>
		<updated>2023-10-19T22:57:43Z</updated>

		<summary type="html">&lt;p&gt;Iridius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ancient sea god thought killed early in the mythological history of the world, yet who has merely been trapped, going slowly mad deep below the waves. He is worshiped by stray cults and deep sea dwellers, but due to his erratic and cruel nature, only the mad truly wish to see him return from the depths.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Malikat_Al%27Alm&amp;diff=95</id>
		<title>Malikat Al&#039;Alm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Malikat_Al%27Alm&amp;diff=95"/>
		<updated>2023-10-19T22:53:29Z</updated>

		<summary type="html">&lt;p&gt;Iridius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A vicious and cruel goddess who once ruled over The Nyanja ya Mchenga Desert in the days before the first great war. She sided with the Hellspawn and was cast down upon their defeat and in her place, Alkthyb Almalika took over the desert. For her betrayal, she was locked away in a black pyramid and buried under the sands, though after millennia, her bounds have weakened and she is nearly ready to break free and begin her age old plan to reclaim her rightful throne and take vengeance upon the gods who imprisoned her.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Magan&amp;diff=94</id>
		<title>Magan</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Magan&amp;diff=94"/>
		<updated>2023-10-19T22:50:53Z</updated>

		<summary type="html">&lt;p&gt;Iridius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seat of power of the demon empire and one of the largest metropolitan areas in Aphrodisia. Though its dark reputation as a den of depravity, slavery, and debauchery is well earned, it is far from the nightmare city that many of its detractors like to paint it as. Powered by the incredible magical powers of the demons themselves and home to a surprisingly cosmopolitan populace, Magan is a center of art and culture. Though inequality runs rampant and corruption and cutthroat politicking is a fact of everyday life, the slogan of Magan as “The City of the Future” does not seem unreasonably farfetched.&lt;br /&gt;
&lt;br /&gt;
The demons are outnumbered many times even in Magan due to their low population and it would not at all be out of place to spend the first three days within its walls meeting only its slaves, servants, and inhabitants of other races happy to pay the high taxes for the safety the city can provide.  Few inhabitants would ever say they are unhappy living there, even the most ill-treated of slaves -- but how much of this is due to the demon’s addicting lust magic is debatable.&lt;br /&gt;
&lt;br /&gt;
A magnificent obsidian palace stands at the top of the highest hill in the city where Felatitius and his Thirteen Queens rule supreme, protected by the most powerful defenses,  in Aphrodisia, both physical and arcane.  Many an unlucky thief or assassin has fallen prey to its many traps and fake corridors, most ending up in the emperor’s personal harem after befalling various humiliating permanent transformations, retaining only enough of their former selves (mentally and physically) for the emperor to parade them around as warnings for any would-be attackers.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Galisha_the_Peaceful&amp;diff=93</id>
		<title>Galisha the Peaceful</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Galisha_the_Peaceful&amp;diff=93"/>
		<updated>2023-10-19T22:44:33Z</updated>

		<summary type="html">&lt;p&gt;Iridius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deity of the nearly extinct Neothepyia tribe of elves.  She is depicted as having six arms and six breasts.  A thousand years ago, she was the mortal empress of an empire spanning much of the The Magnoliophyta Jungle, but after a generation, Cazador del Sol and his followers invaded. Galisha summoned her best priests to construct twelve sets of bronze armor that transforms their wearers into bronze golems that resemble her, but Cazador del Sol used his tricks to turn the armor-bearers against one another. The Galisha’s empire fell and all but one pair of armor was destroyed. Memory of Galisha and her empire is nearly all but faded, deliberately destroyed, or suppressed, though the Neothepyia tribe still carries on her legend in secret.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Cazador_del_So&amp;diff=92</id>
		<title>Cazador del So</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Cazador_del_So&amp;diff=92"/>
		<updated>2023-10-19T22:29:55Z</updated>

		<summary type="html">&lt;p&gt;Iridius: spelling/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mesozog elf patron god of the jungle, Cazador del Sol stands tall and proud amongst the pantheon, with his coat of colorful feathers and eyes of piercing light. He is a warrior god first and foremost, believing in conflict as the truest and most honorable form of worship, something that makes him largely unpopular with most mortals and divines. In his jungle, though, he is master of all he surveys and the endless struggle for survival pleases him to no end. Despite his warlike nature, he is in person rather friendly and jovial, enjoying reveling in life to its utmost.&lt;br /&gt;
&lt;br /&gt;
His symbol is a downward facing claw topped by feathers.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Alkthyb_Almalika&amp;diff=86</id>
		<title>Alkthyb Almalika</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Alkthyb_Almalika&amp;diff=86"/>
		<updated>2023-10-17T02:16:35Z</updated>

		<summary type="html">&lt;p&gt;Iridius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden humanlike goddess of the desert and all that dwells within it, Alkthyb Almalika is revered, but not loved by many who live within her domain. She is thought to cause oases to spring up from the desert and to bring luck and riches to her favoured, but to also bring droughts, summon mirages, and call upon her lover Gaoth an Ataraithe to bring down sand storms on any who displease her. Considering her fearsome temper and great pride, those in the later category far outweigh those in the former. When appearing in the flesh, she does so by rising from the sands, her body resplendent in shining gold and wrapped in expensive and colorful silks.&lt;br /&gt;
&lt;br /&gt;
She has few fixed temples outside of the compounds of her favored Sand Vipers, as her other worshipers are more often than not nomads, but within the camps of those who live in the harsh deserts, one can almost always find a small tent filled with riches and comfortable rugs, just incase The Queen of the Dunes should happen to visit.&lt;br /&gt;
&lt;br /&gt;
Her symbol is a golden viper&#039;s head, usually with ruby eyes.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Gaoth_an_Athraithe&amp;diff=85</id>
		<title>Gaoth an Athraithe</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Gaoth_an_Athraithe&amp;diff=85"/>
		<updated>2023-10-17T02:13:14Z</updated>

		<summary type="html">&lt;p&gt;Iridius: grammar/spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elven god of the sky, the winds, and the sea, Gaoth an Athraithe is loved and feared in equal measure by fishermen, island dwellers, and the nomadic people of the great deserts in equal measure, for his bountiful generosity with rich hauls of fish, springing wells of fresh water, and calm weather upon which to harvest them is needed for their very survival, but his wrath is terrible indeed! With a wave of his hand, the skies turn dark, a great wind kicks up, and violent waves and powerful winds rip across land and water. To sate him, his faithful build small and simple shrines of wood and stone around their camps and homes, with trinkets placed atop the shrines to be swept up by his winds.&lt;br /&gt;
&lt;br /&gt;
His symbol is an albatross.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Alarina&amp;diff=84</id>
		<title>Alarina</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Alarina&amp;diff=84"/>
		<updated>2023-10-17T02:10:29Z</updated>

		<summary type="html">&lt;p&gt;Iridius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stony goddess of the earth and time, considered the greatest of the gods, yet also the least interested in the affairs of mortals. She formed the world and seeded it with life, created the gods to watch over it and its people, and subsequently has mostly focused on keeping time moving forward and the whole world from falling off the back of the infinite number of turtles she has stacked to balance it on top of. She is largely agreed on to be barking mad and the fact that she has lost track of her creations is by and large seen as a pretty good thing.&lt;br /&gt;
&lt;br /&gt;
Her symbol is the turtle.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Domumeris&amp;diff=83</id>
		<title>Domumeris</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Domumeris&amp;diff=83"/>
		<updated>2023-10-17T02:08:14Z</updated>

		<summary type="html">&lt;p&gt;Iridius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarven goddess of the homestead, family, and fertility. She is the dwarven wife of Marazan and his equal in matters of the divine, although less represented in the size and number of her temples. Though sex and reproduction are core tenets of her faith, Domumeris’s disciples are trained in the art of soothing the lustful needs of the populace, ensuring, in theor,y that husbands and wives will be less likely to stray and so risk the all important family structure. For this reason, her temple doors are always open and her disciples are always ready to help those in need. This extends also to providing a quiet, spiritual place for visitors to meditate, opening their mind to the cleansing power of Domumeris. Her priests and priestesses cover their faces with veils at all times to avoid drawing lustful attentions from their parishioners and it is not rare for the identities of these men and women to be a mystery to everyone else.&lt;br /&gt;
&lt;br /&gt;
She is almost never worshiped in the demonic lands and is more popular with dwarves than elves, but has more sway with the latter than her husband.&lt;br /&gt;
&lt;br /&gt;
Her symbol is a heart wreathed in moon rays.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Father_Marazan&amp;diff=82</id>
		<title>Father Marazan</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Father_Marazan&amp;diff=82"/>
		<updated>2023-10-17T02:06:31Z</updated>

		<summary type="html">&lt;p&gt;Iridius: /* Marazan, “Father Sun” */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Marazan, “Father Sun” =====&lt;br /&gt;
Dwarven God of the sun, defender of civilization and justice. His worship is most prevalent in large cities, especially by both dwarves and humans, who both claim to hold a special place in his heart. His temples and priests overflow with donations of gold and food but are, for the most part, as quick to hand out the same donations to the needy in accordance with Father Sun’s tenants of charity.&lt;br /&gt;
&lt;br /&gt;
His worship is less common outside of at least reasonably sized towns and many find his rules and guidelines overbearing, especially among the wildmen, who consider him anathema to their way of life.&lt;br /&gt;
&lt;br /&gt;
His symbol is a sun with an eye at its center, though his worshipers also use a golden hammer to symbolize devotion to him.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Lilithan&amp;diff=81</id>
		<title>Lilithan</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Lilithan&amp;diff=81"/>
		<updated>2023-10-17T02:00:40Z</updated>

		<summary type="html">&lt;p&gt;Iridius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The elven mythical first queen of the elven people according to their own legends, since raised to godhood by Father Sun. Her worship is rare outside of elven lands and often coupled with the worship of Father Sun when it is, but the elves hold a special place for her in their hearts, as it is said that she takes the souls of fallen elves to live with her forever in the lands of eternal summer.&lt;br /&gt;
&lt;br /&gt;
Her symbol is an open palmed hand.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Magnus&amp;diff=80</id>
		<title>Magnus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Magnus&amp;diff=80"/>
		<updated>2023-10-17T01:58:33Z</updated>

		<summary type="html">&lt;p&gt;Iridius: spelling/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demon god of lust, pride, greed, and revenge, or as his worshipers put it, “All the best things in life!” He is nearly universally loved by demons for demanding very little of his worshipers besides that they strive for the very best life has to offer, taking a tiny portion of their sensations as the price of an eternal orgy of pleasures in the afterlife. He is also known to frequently grant boons to mortals who please him, bring them fame and fortune for a short time before growing bored and taking it all away overnight.&lt;br /&gt;
&lt;br /&gt;
His worship is banned in almost all human and dwarven cities due to a long standing feud between him and Father Sun over humanity, which Magnus had wanted to patron when they first arrived. However, the first human king, wary of the demonic appearance of the Lord of Demons avatar, shunned him in favor of Father Sun. From that day on, Magnus has desired revenge for his wounded pride, but bade his time for over a millennia to find the right time and the right agent.&lt;br /&gt;
&lt;br /&gt;
His symbol is a golden cock and balls. He finds this hilarious.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=The_Enchantress%27_Island&amp;diff=79</id>
		<title>The Enchantress&#039; Island</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=The_Enchantress%27_Island&amp;diff=79"/>
		<updated>2023-10-17T01:49:55Z</updated>

		<summary type="html">&lt;p&gt;Iridius: /* The Docks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Enchantress&#039; Island is a small, isolated island to the northeast of mainland Aphrodisia. It is ruled by [[The Enchantress]], a mysterious and powerful woman who disdains the events of the world outside her island.&lt;br /&gt;
&lt;br /&gt;
The Island has several notable landmarks:&lt;br /&gt;
&lt;br /&gt;
=== The Palace ===&lt;br /&gt;
&lt;br /&gt;
A white-marble palace built on the cliffs on the east side of the island where the Enchantress lives, along with her dozens of servants of various races including elves, wildwomen, satyrs, and nymphs. Visitors are rare, and servants rarely stray far from the palace.&lt;br /&gt;
&lt;br /&gt;
=== The Docks ===&lt;br /&gt;
&lt;br /&gt;
A wooden dock where trade ships very rarely load or unload cargo. The island is largely self-sustaining, producing its own foods, wines, and fabrics, meaning the island can go months to years without interacting with anyone in the outside world--just as the Enchantress prefers.&lt;br /&gt;
&lt;br /&gt;
The docks are where the Player&#039;s ship is moored for repairs after being blown adrift. By the time the game starts, the ship has decayed down to its ribs, unbeknownst to the player and their crew.&lt;br /&gt;
&lt;br /&gt;
=== Fairy Grove ===&lt;br /&gt;
&lt;br /&gt;
A grove of fairies.&lt;br /&gt;
&lt;br /&gt;
=== Slimegirl Cave ===&lt;br /&gt;
&lt;br /&gt;
A cave occupied by a slimegirl.&lt;br /&gt;
&lt;br /&gt;
=== Gentle Beach ===&lt;br /&gt;
&lt;br /&gt;
A beach where mermaids and sirens are known to frequent, a rare way to learn of news (or just gossip) of the outside world.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Starwomen&amp;diff=78</id>
		<title>Starwomen</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Starwomen&amp;diff=78"/>
		<updated>2023-10-17T01:45:19Z</updated>

		<summary type="html">&lt;p&gt;Iridius: grammar/spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A humanoid species that rarely visit the ground, locked in eternal battle with the forces of darkness up in space.  They rarely concern themselves with the affairs of the mortal races down below and despite fighting for their continued existence, are not much concerned for any individual person’s well-being.  Occasionally, the Starpeople fall from the sky and may draft some recruits to help them carry on the endless fight.&lt;br /&gt;
&lt;br /&gt;
Starpeople have pale skin that shimmers with a faint blue outline and a blue flame can be seen burning within their chests.  Some might mistakenly call the Starpeople “angels” or “valkyries”.  Starpeople appear just like stars while in the skies.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Demons&amp;diff=77</id>
		<title>Demons</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Demons&amp;diff=77"/>
		<updated>2023-10-17T01:37:33Z</updated>

		<summary type="html">&lt;p&gt;Iridius: grammar/spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generally regarded as a bunch of pricks by the other races, the Demon Empire is nonetheless second only to dwarves in terms of power and influence. They share humanity&#039;s boundless ambition, lust for life, and steadfast determination to see themselves as THE major player on the world stage; however, each of these are magnified immensely by demon kind. Hailing from lands beyond the sea, demons are by many seen as the mirror or humanity, though the demons themselves would point out that it should be the other way around, considering who got there first. &lt;br /&gt;
&lt;br /&gt;
They adore thralls and will go out of their way to collect as many as they can, measuring their personal standing in society by how many humans, dwarves, elves, wildmen, and even other demons have been bent to their will. This enthrallery, while frowned on by other races, is tolerated due to it always being ‘voluntary’, with the allure of the demonic life of hedonism and endless indulgence given as the reason why so many have willingly given up their freedom to serve demonic masters and mistresses. More often than not, lust magic is the real reason, though the end result is similar, as few beings can resist the sinful delights of a demon&#039;s ‘personal’ charms.&lt;br /&gt;
&lt;br /&gt;
While not banned or hated by their neighbors per se, demons have a reputation for taking everything just a bit too far and angering less wild races. Demonic parties have a tendency to turn into drunken orgies, negotiations turn into brawls, and nights out on the town into drunken brawls, then orgies. This makes them very unpopular with the local residents, who end up having to clean up after the demons have run off from the scene, usually with whatever wasn’t nailed down.&lt;br /&gt;
&lt;br /&gt;
The Demon Empire&#039;s power structure is similarly chaotic and hedonistic, with powerful positions being taken up, exploited, then abandoned by successions of minor nobles. This state of affairs is kept from falling into total anarchy by the Succubi and Incubi, powerful magically gifted demons whose physical appearance and physiological profile differ so greatly from their kin as to seem like an entirely different species. These are the wielders of true power in the empire and work to keep the many layered plans of the current Emperor or Empresses proceeding just as planned.&lt;br /&gt;
&lt;br /&gt;
The current Emperor, Felatitius, is exceptionally clever, ruthless, and daring, orchestrating the fall of the human kingdom after a failed assassination and invasion were set against him. With the help of his elite cabal of Succubi sorceresses, The 13 Queens, the Emperor defeated the human army in a single stroke using a powerful petrification spell and secured the Empire’s uncontested position of dominance over the realm.&lt;br /&gt;
&lt;br /&gt;
=== Demonic Reproduction ===&lt;br /&gt;
&lt;br /&gt;
Unlike the other races, demons are incapable of reproducing biologically the same way as other races.  In order to reproduce, demons have to gather the sexual essences from the other races at least as many as the population of the demons themselves, which as one can imagine is no easy feat.  The more essences that goes into creating a demon generally equates to how much magic they will have once mature.  Felatatius regularly demands his fellow demons provide an annual tribute of thralls to ensure his own children take and retain the highest positions of power.  This leads to most demon offspring belonging to the most powerful of the demons, who can afford a lot of thralls and also explains why demons regularly engage in orgies with their thralls and followers--their hedonism is essentially an important part of their lives, a fact commonly misunderstood by dwarves and humans.   Demons may regularly rotate their favorite servants and thralls around in bands on traveling harems, moving from one demonic palace to another.&lt;br /&gt;
&lt;br /&gt;
=== Lust Magic ===&lt;br /&gt;
&lt;br /&gt;
Demons lack the population to prevent an all out uprising against their subjects, so in order to capture and keep their thralls happy, demons use a powerful lust magic that acts as an addictive drug in the minds of those who fall under their spell, making them unable to satisfy their urges without the assistance, or at least approval, of a demon.  Thralls are generally treated well and are sometimes “released” after seven years of service, though typically by this point, the thrall can’t imagine life without their master and choose to stay by their side in order to keep reaping the benefits of their masters.&lt;br /&gt;
&lt;br /&gt;
When a human or other non-demonic race falls under the influence of lust magic, their fertility drops to almost nothing, which means the demons are constantly on the lookout for more thralls to capture.  Virtually no thralls are born into captivity and the very few that do are often sent away to be raised by their own free kin or those of a similar race.&lt;br /&gt;
&lt;br /&gt;
=== Thrall-Taking ===&lt;br /&gt;
&lt;br /&gt;
Demons rarely outright capture a member of another race to become a thrall, preferring to arrest trespassers or troublemakers or those who fall behind on rent for their farms.  This allows the other races to turn a (somewhat begrudging) blind eye to the thrall capturing, with the average peasant feeling safe enough within the boundaries of their own homes and professions.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Dwarves&amp;diff=76</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Dwarves&amp;diff=76"/>
		<updated>2023-10-17T00:11:56Z</updated>

		<summary type="html">&lt;p&gt;Iridius: spelling/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The oldest and most practical race in the lands, dwarves date back their history back to stone halls carved into the sides of mountains centuries before the first elves, then demons, and finally humans established their own cities and holds in the region. This, combined with their industriousness and love for the new and inventive, has given the dwarves a not altogether unfounded belief that theirs is the most advanced and respectable of civilizations. However, they are hardly free from the need to cut loose and enjoy themselves when entertaining guests or celebrating an important holiday.&lt;br /&gt;
&lt;br /&gt;
The dwarven High King is actually an elected position, though one made by a council of lords and picked from their own number. This position, unlike the human or elf equivalent, is temporary and assigned mostly for ceremonial reasons during times of peace, only being properly reassigned and respected during great crises. The current war between humanity and the Demon Empire is the most recent example.&lt;br /&gt;
&lt;br /&gt;
While officially neutral, the dwarves hold great respect to humanity for their role in ending the dwarves&#039; war with the elves and many lords have made it clear that their subjects will not be reprimanded for aiding human friends and travelers. This is in no small part due to humanity&#039;s role in helping to advance dwarven technology.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Humans&amp;diff=75</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Humans&amp;diff=75"/>
		<updated>2023-10-17T00:07:15Z</updated>

		<summary type="html">&lt;p&gt;Iridius: spelling/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arriving in the realm just over a thousand years ago through magical gates, the human race has struggled to carve out a place for itself amongst the other races, though they have had help from their close ties with their elven and dwarven neighbors. Their cities span the main continent, though they are mostly centered on the two coasts, with hamlets and villages scattered across the countryside. Despite this spread, the race as a whole swears fealty to a single line, that of their ancestors&#039; expedition leader into the new world, [[Gius Libidine]].&lt;br /&gt;
&lt;br /&gt;
The former ruling king, [[Harold Libidine]], known as “Harold the Mad” by the common folk, took power some ten years ago. In that time, he had managed to irritate and alienate his allies so badly that when a war that threatened the entire human population of the continent broke out, both dwarves and elves turned a blind eye to the plight of humanity, with only a few individuals from both races helping the beleaguered remains free humanity to escape.&lt;br /&gt;
&lt;br /&gt;
Now a scattered and desperate people, the remaining humans have taken to the roads their ancestors once walked to find the ancient portal that can return them to their race’s original home. The only other alternative, to give into the demons and become like their former king, a plaything to their cruel and lusty machinations.&lt;br /&gt;
&lt;br /&gt;
The former human capital was named [[Giusburg]], but the city fell shortly after the failed invasion of the human empire.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Elves&amp;diff=74</id>
		<title>Elves</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Elves&amp;diff=74"/>
		<updated>2023-10-17T00:02:59Z</updated>

		<summary type="html">&lt;p&gt;Iridius: grammar/spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Almost identical to humans save for pointed ears, hundred year life spans, and common tendency toward agoraphobia when confronted with large, tightly packed crowds, elves are the second oldest civilized race in the realm. Prior to the arrival of humanity, elven society mostly revolved around small farming communities, overseen by regional governors who form a loose confederation, coming together for mutual protection in times of strife. Elvish cities were rare and most of them were small and not overly populated. The few elves who did desire more social environments would move into demon cities, so long as they could deal with the moaning and odd theft.&lt;br /&gt;
&lt;br /&gt;
This changed somewhat with the introduction of humanity, in as far as elves on the whole found their otherworldly cousins much better company then either demons or dwarves. The elven and human partnership would prove a great aid in helping the fledgling human race get a foothold in their new home and provided the elves with a trading partner who would neither molest them nor show up drunk to half their trade meets.&lt;br /&gt;
&lt;br /&gt;
This friendly state of affairs would come in handy for the elves, as five hundred years after the arrival of humanity, the tense relationship between elves and dwarves broke into the bloodiest conflict in this history of either race, which was only halted when a combined army of men and demons forced an armistice and brought both sides to the negotiating table. The elves, who had been on the back foot, anticipated harsh reprisals, but with the smooth negotiation of the human king, a deal was struck that not only ended the conflict with minimal punitive action, but also strengthened dwarf-elf relations going into the future.&lt;br /&gt;
&lt;br /&gt;
When humanity needed them most however, the elves&#039; strong dislike for King Harold The Mad, along with their decentralized government, meant that no formal aid could be easily sent and no one was terribly interested in trying to find ways around that problem.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
	<entry>
		<id>https://wiki.bluefairymedia.org/index.php?title=Giusburg&amp;diff=73</id>
		<title>Giusburg</title>
		<link rel="alternate" type="text/html" href="https://wiki.bluefairymedia.org/index.php?title=Giusburg&amp;diff=73"/>
		<updated>2023-05-31T03:14:44Z</updated>

		<summary type="html">&lt;p&gt;Iridius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Named after the [[first and most beloved kings of the humans]], Giusburg has served as the capital of the human kingdoms since around 4700 ASE. Though the humans of Aphrodisia have never equaled the dwarves or demons in terms of power and prestige, Giusburg was built with the aid of some of the finest dwarven craftsmen and elven mages to be a testament to the indomitable human spirit. While the queen of the time, Sarai the Generous, was praised for not only the grandeur of the new capital, but also for the lavish rewards and praise she gave to the artisans and laborers, both human and other, in later years, the magnificent city would become a sour tribute to the humans folly and arrogance.&lt;br /&gt;
&lt;br /&gt;
Less than a thousand years after the passing of the much loved queen who had so handsomely praised dwarven craftsmen for their hard work and skillful designs, a drunken King Jeremiah the Rude would loudly accuse dwarven king Isaac Hammerhand that his people had been cheated by the dwarves. He claimed the dwarven workmen, many of them from the Hammerhand clan, had done a rushed, shoddy job that human workers had been forced to repair at great cost. This grave insult would be repeated when Queen Jessica the Foolish banned the practice of magic, claiming it to be nothing but a way for charlatans to cheat honest men and women of their coin. She accused the elves who had fashioned the great water works of the palace grounds of being little better than con artists and degenerate liars who had duped the naive young Queen Sarai and her gullible court.&lt;br /&gt;
&lt;br /&gt;
Since the events of The Great Exile, the city has been little more than ruins, inhabited mostly by looters, archeologists, and migrants.&lt;/div&gt;</summary>
		<author><name>Iridius</name></author>
	</entry>
</feed>