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Character cards include:
Character cards include:
The Succubus
 
The Emperor
The Succubus -- best placed beside the Emperor, blocks the Assassin and Merchant
The Fool
 
The Spy
The Emperor -- Worth the most points when placed in the top-center of the  deck
The Thrall
 
The Merchant
The Fool -- forces opponent to return the last card they played to their discard
The Sailor
 
The Nymph
The Spy -- reveals any card in the opponent's deck
 
The Thrall -- extra points if placed by a demon or Succubus
 
The Merchant -- removes any placed enemy card that is facing up
 
The Demon -- bonus points if placed in top row
 
The Sailor -- rotates cards in all columns
 
The Nymph -- allows a player to pull a played card back into their upcoming deck
 
The Seer -- allows the player to see top 3 cards of both decks
 
The Assassin -- removes any placed enemy card, topside or not

Latest revision as of 01:36, 11 December 2025

Demon-In-The-Tower is a popular Aphrodisian card game played mainly by humans and dwarves but by cultural diffusion is also popular amongst elven traders and sailors.

Each player has a deck of cards with various characters on them that must be played in certain layouts, three rows and five columns. Players compete by building the best "castle" where the arrangement of the cards provide more or fewer points based on who is next to what. Other players can also use cards to force rearrangements of opponents' castles or reduce the cards in their hand. Some cards can be played face down, giving an element of bluffing for when an opponent chooses to rearrange an adversary's castle.

In order to score the most points, the one and only succubus card per deck needs to be in the middle-top row, and three demons must be in a row in the top or middle rows. Having the succubus out of place makes the player lose many points.

The round ends when the first player runs out of cards in their hand or the first castle is filled.

Character cards include:

The Succubus -- best placed beside the Emperor, blocks the Assassin and Merchant

The Emperor -- Worth the most points when placed in the top-center of the deck

The Fool -- forces opponent to return the last card they played to their discard

The Spy -- reveals any card in the opponent's deck

The Thrall -- extra points if placed by a demon or Succubus

The Merchant -- removes any placed enemy card that is facing up

The Demon -- bonus points if placed in top row

The Sailor -- rotates cards in all columns

The Nymph -- allows a player to pull a played card back into their upcoming deck

The Seer -- allows the player to see top 3 cards of both decks

The Assassin -- removes any placed enemy card, topside or not